

So while Telltale isn’t afraid to throw some gut-punches with the choices it puts upon players, there is, in most cases, a weightlessness to the endeavor. Martin’s dense, five-books-and-counting saga. The result is that episodes of the game largely come off as fanservice-a loose remix of the Starks’ story, if the Starks were only important enough to be mentioned in passing one time, in the company of several other “clans,” across George R.R. You decide how much you want to brag to a friend and how respectfully to treat your superiors, but there’s no way of making Gared say, “Hey, did you all see the title card for this scene? We need to get out of here!” It’s this sentiment that set the tone for the episodes to follow, particularly in relation to the HBO show from which it is licensed: yes, your choices matter on a performative, player-as-actor/director/scriptwriter level, but they bear no consequence on the canonical happenings of Westeros at large. Prior to the slaughter, you control Gared, a humble squire, as you make idle chatter amidst the would-be celebration, but there’s no option to stop the massacre that you know is imminent.
#Game of thrones a telltale games series platforms tv#
If you remember back to episode 1, Telltale’s saga begins with the tragic Red Wedding, where some of the most likeable protagonists from the TV show and book are shockingly murdered, and certain game-only characters suffer the same fate. But now with season 1 at its close, it’s worth asking whether a plot that the player controls is really in the spirit of Game of Thrones to begin with.

And in the final episode of season 1 of Telltale’s series, the stakes are the highest of the whole season, not only for the characters beset with the inevitably bloody dealings within, but also for a game design thesis that has continued to promise and remind players that their choices will matter, steering the plot and shaping the characters. While the Forresters haven’t appeared in the Game of Thrones TV show, they did appear in the book A Dance With Dragons.On paper, Game of Thrones’ complex medieval intrigue and Telltale Games’ unique brand of choose-your-own-adventure storytelling is a perfect match. House Forrester controls the majority of the ironwood forests in the Wolfswood, much to the chagrin of their bitter rivals, House Whitehill. The trees are a valuable commodity many of the best weapons, ships, and defensive structures include the use of ironwood. Ironrath sits on the edge of the largest ironwood forest in Westeros, which has proven to be a strategic advantage for the House. The Forrester house words are ‘Iron from Ice’, which echoes their belief that – like the ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering ironwood trees. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. House Forrester is a noble house from the Wolfswood in the north of Westeros. Telltale talked about House Forrester and Ironrath: Throughout the series, you’ll visit King’s Landing and The Wall, as well as unfamiliar locations such as Ironrath, the home of House Forrester. Martin’s books, Game of Thrones: A Telltale Game Series begins towards the end of Season 3, and will end right before the beginning of Season 5. Telling the story of House Forrester, Game of Thrones: A Telltale Game Series sees you caught up in the events of The War of the Five Kings, where members of the household must do everything they can to to protect the house.īased on the HBO Game of Thrones TV show, which is based on George R.
